์•ˆ๋…• ๐Ÿ‘‹๐Ÿผ

Iโ€™m Hyunghwan. I design products, build things, and am trying to write more.

At AppZen, I design AI products for finance teams. Outside of work, Iโ€™m building ShowKit, an open-source tool for creating interactive product demos with coding agents.

Previously, I spent six years designing Photoshop at Adobe. Before that, I designed Seerflix, a browser-based storytelling tool for business professionals.

Iโ€™m interested in the space between design and engineeringโ€”how ideas become real products, how complex systems can feel clear and trustworthy, and how AI is changing the way designers work.

Experience

Senior Principal UX Designer, AppZen | May 2023 - Current

  • Lead design for a platform that enables enterprise finance teams to build and deploy their own AI agents, providing end-to-end workflows for expense auditing and accounts payable.
  • Collaborate closely with leadership, Product, and Engineering to define product vision and iterate on agent-creation experiences, ensuring usability and trust.
  • Advocate for user-centric design principles and accessibility, scaling adoption of AI-driven automation across multiple product lines.

Founder, sqncs studio | Aug 2022 - Current

  • Build and run Diced OS, tools for small/wholesale bakeries
  • Independently designed, developed, and shipped Diced OS from 0 โ†’ launch, including user acquisition and early customer validation.

Senior UX Designer, Adobe | Sep 2016 - May 2022

  • Effectively designed and spearheaded the implementation of innovative machine learning features, enhancing the image editing capabilities of Photoshop
  • Created design prototypes and conducted user research through moderated and unmoderated techniques, validating designs and ensuring superior user satisfaction
  • Collaborated closely with product managers and engineers to guarantee alignment between designs, customer requirements, and business objectives, leading to successful product launches and improved customer satisfaction

Interaction Designer, Seerflix Inc. | Jun 2015 - Jul 2016

  • Crafted intuitive user flows, wireframes, interactions, and UI assets for a WebGL-based interactive 3D storytelling tool, delivering a seamless user experience and high engagement levels
  • Developed iterative prototypes using HTML, CSS, and JavaScript, increasing efficiency and user satisfaction while reducing development time by 20%
  • Conceived and actualized new product concepts, designed visually appealing user interfaces, and produced comprehensive UI specifications, wireframes, and prototypes, showcasing proficiency in product design and development

Education

Carnegie Mellon University | 2013 - 2015

Master of Entertainment Technology, Entertainment Technology Center

Yonsei University | 2007 - 2013

Bachelor of Science, Metallurgical Engineering

Recognition

Teaching

Use AI for product design work // ์ดˆ์‹ค๋ฌดํ˜• AI - UX ํ”„๋กœ์ ํŠธ ์›Œํฌ์ˆ

Design course // ์–ด๋„๋น„ UX๋””์ž์ด๋„ˆ๊ฐ€ ์•Œ๋ ค์ฃผ๋Š” UX๋””์ž์ด๋„ˆ ๊ฐ€์ด๋“œ

Patent

Generating enhanced digital content using piecewise parametric patch deformations | US10706500B2

Editing bezier patch by selecting multiple anchor points | US20200388082A1

Voice interaction for image editing | US20200175975A1

Automatic object replacement in an image | US20200134834A1

Presenting multiple image segmentations | US20190164322A1

Conference

Marioneta: Puppeteer Experience with Kinect v2 | SXSW 2015

Publication

Marioneta: Virtual puppeteer experience | Virtual Reality (VR), 2015 IEEE