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I’m Hyunghwan. I’m a designer, builder, and want-to-be writer. Currently building Diced OS, tools for wholesale bakeries, and designing fintech products at AppZen.

Previously, I spent six years designing Photoshop at Adobe. Before that, I designed Seerflix, an app for business professionals to create compelling storytelling from their browsers.

As a product designer, my goal is to transform design visions into reality, establish robust frameworks that align designs with product objectives, and provide exceptional product experiences for users.

Experience

Principal UX Designer, AppZen | May 2023 - Current

  • Lead design for a platform that enables enterprise finance teams to build and deploy their own AI agents, providing end-to-end workflows for expense auditing and accounts payable.
  • Collaborate closely with leadership, Product, and Engineering to define product vision and iterate on agent-creation experiences, ensuring usability and trust.
  • Advocate for user-centric design principles and accessibility, scaling adoption of AI-driven automation across multiple product lines.

Founder, sqncs studio | Aug 2022 - Current

  • Build and run Diced OS, tools for small/wholesale bakeries
  • Independently designed, developed, and shipped Diced OS from 0 β†’ launch, including user acquisition and early customer validation.

Senior UX Designer, Adobe | Sep 2016 - May 2022

  • Effectively designed and spearheaded the implementation of innovative machine learning features, enhancing the image editing capabilities of Photoshop
  • Created design prototypes and conducted user research through moderated and unmoderated techniques, validating designs and ensuring superior user satisfaction
  • Collaborated closely with product managers and engineers to guarantee alignment between designs, customer requirements, and business objectives, leading to successful product launches and improved customer satisfaction

Interaction Designer, Seerflix Inc. | Jun 2015 - Jul 2016

  • Crafted intuitive user flows, wireframes, interactions, and UI assets for a WebGL-based interactive 3D storytelling tool, delivering a seamless user experience and high engagement levels
  • Developed iterative prototypes using HTML, CSS, and JavaScript, increasing efficiency and user satisfaction while reducing development time by 20%
  • Conceived and actualized new product concepts, designed visually appealing user interfaces, and produced comprehensive UI specifications, wireframes, and prototypes, showcasing proficiency in product design and development

Education

Carnegie Mellon University | 2013 - 2015

Master of Entertainment Technology, Entertainment Technology Center

Yonsei University | 2007 - 2013

Bachelor of Science, Metallurgical Engineering

Recognition

Teaching

Use AI for product design work // μ΄ˆμ‹€λ¬΄ν˜• AI - UX ν”„λ‘œμ νŠΈ μ›Œν¬μˆ

Design course // 어도비 UXλ””μžμ΄λ„ˆκ°€ μ•Œλ €μ£ΌλŠ” UXλ””μžμ΄λ„ˆ κ°€μ΄λ“œ

Patent

Generating enhanced digital content using piecewise parametric patch deformations | US10706500B2

Editing bezier patch by selecting multiple anchor points | US20200388082A1

Voice interaction for image editing | US20200175975A1

Automatic object replacement in an image | US20200134834A1

Presenting multiple image segmentations | US20190164322A1

Conference

Marioneta: Puppeteer Experience with Kinect v2 | SXSW 2015

Publication

Marioneta: Virtual puppeteer experience | Virtual Reality (VR), 2015 IEEE